TestSpatialLookAt doesn

Has TestSpatialLookAt in the cvs changed since the jme 0.11 release. I can

no TestSpatialLookAt didn't change since .11

but there are some known issues with camera lookAt():

http://www.jmonkeyengine.com/jmeforum/index.php?topic=5158.0

Ok, but the monitor not displaying anything but white shouldn

Can't tell. I'm at work right now and can't run the test to see what you mean.

It works fine to me… Is this the only test you are having problems with?

Yes, but now I tried the webstartable "Cameraman" test on the web site under Demos and tests/Render to texture. Same thing, it displays the quad in white only. What could be the problem? I

When you say monitor quad you mean the whole monitor? (I assume you are running it in full-screen mode) Or you actually see a black background and the only geometry is a white Quad?

duenez said:

When you say monitor quad you mean the whole monitor? (I assume you are running it in full-screen mode) Or you actually see a black background and the only geometry is a white Quad?


the monitor would be the quad that  the second/lookat camera is rendering it's footage too

When running the cameraman webstartable test, I am able to control the camera, flying around, aiming the camera at the model in the center BUT, the monitor in the upper right corner is simply white, displaying no image of the model the way it

Are your sure you have a graphics card that supports PBuffer (render to texture) and that the drivers are up-to-date?

No I

PBuffer used to be a rarity, but definitely not for nVidia 5000 and on. If you are running on Windows, I would recommend going to www.nvidia.com and downloading the latest drivers for your card.