text2d and jme2

sob, i have converted quite everiting rignt from jme1 to jme2, but i get text2d not working.



for example a red message 123 will appear as a red rectangle long and tall enought to contain the "123" message.



some hints? tnx

try to add a rootnode.updateRenderState() ad the end of your scene setup.

It is just there!





texts are created in a way like:

Font2D font = new Font2D();

Text2D attackPercentage = new Text2D(font, "arg1", 7, 3);

and than attacked to some node that is attacked to someother node with rendere queue mode ortho.



i have tried to upadateRendeState() even on it, but… nothing

Try it this way:


Font2D font2d= new Font2D();
Text2D text2d= font2d.createText("Your text here!", 10, 0);



I found this in the text examplet http://code.google.com/p/jmonkeyengine/source/browse/trunk/src/jmetest/text/Test3DText.java
nymon said:

Try it this way:


Font2D font2d= new Font2D();
Text2D text2d= font2d.createText("Your text here!", 10, 0);



I found this in the text examplet http://code.google.com/p/jmonkeyengine/source/browse/trunk/src/jmetest/text/Test3DText.java


Done.
Nothin change. :'( :'( :'( :'(

OK i have solve it!!!



t.setRenderState(Text.getFontBlend());



That whas the missing stuff!!!