Texture array with pssm

hi,



does anyone know why the shaders such as pssm, ssao won’t work with texture arrays?

the shaders produces digits and letters instead of shadows o.O



i use the lighting shader from the jme matdefs and I have only changed some texture definitions:



[java]

FROM

uniform sampler2D m_DiffuseMap;

TO

uniform sampler2DArray m_DiffuseMap;

[/java]



screenshot 1

screenshot 2



sincerely



Alrik

well it could be anything…

I guess you had to change a lot of stuff in the shaders/processors/filters to make them compile with texture arrays…you must have made some thing wrong.



You have letters because that’s just memory trash i guess, your frame buffer is not properly written…