Is there a way to set up automatic texture coordinate generation in jME ? I cannot find it and it is needed for reflection/environment maps (like metallic shine in NWN models).
Do you need different coordinates than the base texture? In the environmental demo, we simply copy the coordinates from texture unit 0 to texture unit 1.
I have missed Texture.EM_SPHERE because I was looking for some place to control s/t/q/r matrix generation. For this particular use, EM_SPHERE is enough - but is there a plan to add all other texture generation modes (object/eye linear with full matrix control) ? Or is it already in and I have also missed it ?
Only other texture generation that is explicitly planned is projected textures. Doesn’t mean we can’t add other tasks though.