I am trying to apply a texture to a model I build in blender using the following:
Texture wood = TextureManager.loadTexture(
MarbleGame.class.getClassLoader().getResource(
"textures/wood.gif"),
Texture.MM_LINEAR,
Texture.FM_LINEAR);
TextureState ts = display.getRenderer().createTextureState();
ts.setTexture(wood, 0);
ts.setEnabled(true);
trackNode.setRenderState(ts);
But the result is as if it was simply lit by a light that matched the texture. In other words, the texture is shading the model (a brown texture is making my model brown) but there is no distinct resemblance to the image I started with. :| I can throw up some pictures tomorrow if needed.