Texture file not found when loading 3ds Model

Hi there!



I've been struggling my mind trying to fix an error Ive been reported. When I try to load a 3ds model everything is all right but the texture is not found. I put it in the same directory with the 3ds file, and I created a new ResourceLocator setting up that directory, but nothing changed.Find below the code I use:





public void buildPlayer(){

this.keyboard = KeyBindingManager.getKeyBindingManager();

this.character = new Node ("Character");

try{

ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, new SimpleResourceLocator(MainCharacter.class.getClassLoader().getResource("data/model/table/"))); }catch (URISyntaxException e1){

logger.log(Level.WARNING,"unable to setup texture directory.",e1);

}

MaxToJme converter = new MaxToJme();

URL MSFile = MainCharacter.class.getClassLoader().getResource("data/model/table/table.3ds");


ByteArrayOutputStream BO = new ByteArrayOutputStream();



try {

converter.convert(MSFile.openStream(), BO);

}catch (IOException e){

logger.info("IO problem writting the file");

logger.info(e.getMessage());

System.exit(0);

}

try{

this.character = (Node)BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));

}catch (IOException e){

logger.info("darn exceptions:"+e.getMessage());

}

this.character.setLocalTranslation(new Vector3f (100,0,100));

this.character.setLocalScale(7f);

this.character.setModelBound(new BoundingBox());

this.character.updateModelBound();

jc = ((JointController) this.character.getController(0));

jc.setTimes(0,0);

jc.setRepeatType(Controller.RT_WRAP);

jc.setActive(false);

keyboard.set("walk", KeyInput.KEY_W);

keyboard.set("walk2", KeyInput.KEY_S);

keyboard.set("jump", KeyInput.KEY_X);





}



Any help much appreciated, this trouble is coming up again and again with all the 3ds models I try!

Thank you!

do a



converter.setProperties(texdir, yourTextureDirectoryURL);

Thank u! I will try it later on and I'll post whether it works or not.