but using hardwareskinning the model looks like this:
And this is all over the model, not just the face. The model was made in blender and the issue cannot reproduced with the Jaime model from jme, so iād guess the problem is somewhere between Blender and jme SDK.
mhh, weird.
I guess the texture coordinates have something special that the HW skinning pipeline doesnāt handle properlyā¦
Did you use the blender loader, or did you use orge pipeline?
For further investigation we would need the model itselfā¦
Iāve just imported the blend file into the jme SDK and then loaded the generated j3o file via the HW Skinning demo. Can i send you the file via private message?
@Kaelthas recently talked about a new triangulation algorithm in the work for the blender loader. It may have some impact on this. Now for the texture issue, I guess there are some things that goes wrong in the blender loader (maybe just some HW skinning buffers that are not initialized properly idk). I guess the Uvās are correct or youād have the same issue in software mode.
Btw for the flipping issue, you can make a j3m material and just check the flip checkbox if you donāt want to do it in code. (or add the keyword flip in the j3m text file : ColorMap path/to/the/texture flip)
@h1ghst0r3y
I have commited the triangulation modifier so please check your model with the new feature.
Unfortunately I couldnāt see any texture on the model even thoug I saw that it was loaded. And it was alike woth both new and old version of the code.
If it doesnāt work as expected - please let me know.