but using hardwareskinning the model looks like this:
And this is all over the model, not just the face. The model was made in blender and the issue cannot reproduced with the Jaime model from jme, so i’d guess the problem is somewhere between Blender and jme SDK.
@Kaelthas recently talked about a new triangulation algorithm in the work for the blender loader. It may have some impact on this. Now for the texture issue, I guess there are some things that goes wrong in the blender loader (maybe just some HW skinning buffers that are not initialized properly idk). I guess the Uv’s are correct or you’d have the same issue in software mode.
Btw for the flipping issue, you can make a j3m material and just check the flip checkbox if you don’t want to do it in code. (or add the keyword flip in the j3m text file : ColorMap path/to/the/texture flip)