Texture on quad -> size

Hi everyone,

I created some quads for my game (size: 100 * 100) and wanted to texture them with an image of a "forest". Working with Photoshop (2D) to create a cool texture!

Everytime I map the texture on it it looks stupid! I tried a lot of sizes in photoshop as well…

Is there a way how to get the best size, so the image looks all real (like it does in photoshop) ???

Thanks again,


Use a tool like blender or 3ds max to Uv-map your box correctly. For quads, the standard uv-map will stretch the texture over the entire quad.

Remember also to always use power of 2 texture sizes. They are best supported by hardware.

great idea…thanks :wink: