Texture Problem

Im using this code to load models:



private Node loadModel(String fileName) {
   Spatial model = null;

   try {
      String format = fileName.substring(fileName.lastIndexOf(".") + 1, fileName.length());

      File binary = new File(fileName.substring(0, fileName.lastIndexOf(".") + 1) + "jme");
      if (!binary.exists()) {
         FormatConverter formatConverter = null;

         if (format.equalsIgnoreCase("ase")) {
            formatConverter = new AseToJme();
         } else if (format.equalsIgnoreCase("3ds")) {
            formatConverter = new MaxToJme();
         } else if (format.equalsIgnoreCase("md2")) {
            formatConverter = new Md2ToJme();
         } else if (format.equalsIgnoreCase("md3")) {
            formatConverter = new Md3ToJme();
         } else if (format.equalsIgnoreCase("ms3d")) {
            formatConverter = new MilkToJme();
         } else if (format.equalsIgnoreCase("obj")) {
            formatConverter = new ObjToJme();
         } else if (format.equalsIgnoreCase("x3d")) {
            formatConverter = new X3dToJme();
         }

         File file = new File(fileName);
         formatConverter.setProperty("texurl", file.getParentFile().toURI().toURL());
         formatConverter.setProperty("mtllib", file.toURI().toURL());

         ByteArrayOutputStream output = new ByteArrayOutputStream();

         formatConverter.convert(file.toURI().toURL().openStream(), output);
         BinaryImporter importer = BinaryImporter.getInstance();
         model = (Spatial) importer.load(new ByteArrayInputStream(output.toByteArray()));

         // BinaryExporter.getInstance().save((Savable) model, binary);
      } else {
         model = (Spatial) BinaryImporter.getInstance().load(binary.toURI().toURL());
      }
   } catch (Exception exception) {
      exception.printStackTrace();
      model = new Box("box", new Vector3f(), 15, 15, 15);
   }

   Node node = new Node("model");
   node.attachChild(model);

   return node;
}



The model loads fine but with no textures (grey) and I get warning like:

WARNING: Unable to locate: char_0.png


This file is on the same folder of my model, and I thought that this line

formatConverter.setProperty("texurl", file.getParentFile().toURI().toURL());

would solve it, but didn't.

Some one could help me?

PS: I'm loading milkshape models

I don't know if this will help in your situation, but have your tried registering you path with the resource locator?