No big problem, but I’m curios (maybe I learn something about textures)
I use a small 32x32 png texture for the typical “red-cross-health” item. I use a light gray as border of my image. However, in the game you can see that the edges of the box are not only gray, but also have some red in it.
Here is a sceenshot (the small thing is the image I’ve used):
It doesn't seem very likely given the big step things, but you could try loading with code like this:
Texture t = TextureManager.loadTexture(
//Make sure we don't use compression, which makes skyboxes look awful
I mainly noticed the S3TC on images with gradients (skyboxes) which looked awful, sub-16bit quality. It might do something like the stepping you are seeing as well. I wouldn't have thought it would cause the odd effect on the red cross symbol either, but you might want to have a look.
I try to set 32 bit (basically, just loading the config file), but maybe I make something wrong. As the other settings like sceen resolution can be set without problems, I assumed that this is also the case for colors. Is there a really safe way to determine the current color depth?
My card is an ancient GeForce MX 460 (a new one should be available the next few days). For the affected textures I use PNG. BTW, it can't be neither graphic card nor texture format, as the code was already running
So the only thing I can try is to set up a little test class…