Texture showing at a specific angle and distance

Hi everyone!

I am loading a big model into my scene and giving it texture with a size of 1024x768 and the wrap mode repeat.

But the texture is often not loaded, most time when i look directly at it.

So it seems to depend on the camera-angle.

You can see it here: http://imageshack.us/clip/my-videos/94/fkx.mp4/

Is it bump or normal mapped by any chance?

It is always shown under the same conditions if you wanted to ask this…

Hope I understood your question…



EDIT: Might it depend on the light which is falling vertically from above and so not hitting the texture?

I mean, what shader are you using? Are you setting just a diffuse texture or are you also setting normal map and/or bump map textures.



It looks very much like the kind of problem one would get using normal maps without having normals or without generating tangent vectors.

I am so sorry, I don’t understand this because of my english…

I will find out what shaders are, what kind of I use, what a diffuse texture is and what setting normal map and/or bump map textures means.

:slight_smile:

I will answer right after I found that all out, thanks for helping.