Texture too bright

Tried your test, yeah with gamma correction on, it is washed out, but by adding a light probe you can make it looks better.

Here is how it looks after I added a light probe:

Also, the metallic value is set to 1 and AmbientLight to (1f, 1f, 1f, 1) and no directional light.

1 Like

In case, if you are not yet satisfied with the result you can also use ContrastAdjustmentFilter from @sgold Heart library.

1 Like

Thanks for the help!

I guess I need to adapt the lights in the scene for PBR materials and find a new setup. I was now reusing the default light setup I always use for Lighting material based scenes.

Finding a new hierarchy to structure the models/lights in the scene should do the trick I guess.

Yes, you need a bit of a different lighting setup than the regular Phong lighting.

Here is yet another screenshot of your PBR model with different filters applied:

1 Like