This isnt strictly JME, but I was hoping one of you would know.
I have models with a texture and a lightmap working in JME, but was wondering how you would manage a model with multiple textures and a lightmap. For example, I have a level which needs different textures on different bits, but I cannot put it in one large texture atlas because they need to wrap and tile, like say a brick texture.
I have done this before, a model with multiple different textures that all tile onto faces, but then how could I add a lightmap to this that covers the entire model? Would I need to seperate the geometry up into different bits for each different texture, then create a seperate lightmap for each of these?