I have a strange issue that I can’t seem to iron out…
As you can see, for some reason the quads of the tree’s and grass are displaying strange artefacts. It is not related to shadows. If I disable the shadows the same problem occurs, it is just less prominent. The “transparent areas” around the grass also cause other things to become invisible.
I’ve tried setting various RenderQueue.Bucket settings, and it doesnt seem to get rid of the problem. I’ve spent a few hours now fiddling with various other settings to no avail
Here is the code I use to create the grass: