I have a pretty basic question. I’ve been avoiding any textures greater than 1024x1024 for use in my GUI because I was under the impression that it could be problematic for some older video cards and possibly hurt performance. But since I’m supporting resolutions possibly up to 1600x1200, it would make life a whole lot easier if I didn’t need to chop up say my background texture into 4 pieces.
So my question is, should I be worried about large textures? Will they cause problems for jME or suck up too much memory? Am I correct in assuming older cards can’t support them? I’m not worried about much older cards, as you’ll need a fairly new (64mb bare minimum) card to play the game anyway.
"Slowdive" wrote:
I have a pretty basic question. I've been avoiding any textures greater than 1024x1024 for use in my GUI because I was under the impression that it could be problematic for some older video cards and possibly hurt performance. But since I'm supporting resolutions possibly up to 1600x1200, it would make life a whole lot easier if I didn't need to chop up say my background texture into 4 pieces.
So my question is, should I be worried about large textures? Will they cause problems for jME or suck up too much memory? Am I correct in assuming older cards can't support them? I'm not worried about much older cards, as you'll need a fairly new (64mb bare minimum) card to play the game anyway.
So my question is, should I be worried about large textures? Will they cause problems for jME or suck up too much memory? Am I correct in assuming older cards can't support them? I'm not worried about much older cards, as you'll need a fairly new (64mb bare minimum) card to play the game anyway.
I know my nVidia TNT2 (and I don't expect to be able to play your game with it) can support textures up to 2048x2048. If I can remember correctly, so does the Ati 7500. Wouldn't know about those integrated Intel chipsets or Matrox, but you'll probably run into trouble with VooDoo cards (VooDoo3 and lower).