When I run any of the jmetest demo's that have textures in it, in LWJGL mode as opposed to JOGL i get a "java.lang.ArrayIndexOutOfBoundsException: 0" on line 65, "app.start();" Is anyone else having this issue? Also the problem seems to trace to G11.java line 2986
have you included the native library? for jinput.jar ?
Yes I have. I have all the included jar's and necessary native's setup
Wait… sorry no i dont have natives for jinput… where does that live?
the native library are in the directory of lwgl in “native” Choose the directory that-responds to your Operating System
Yes thats included, could it be anything else?
a version ? jme ? lwgl ?
you have last download ?
your graphics card ? is ?
Yes i have the latest version of everything. And my graphics card is Radeon Xpress 1150. It says that it cant access an array at index zero ( 0 ) … so maybe something isn't being initialized? it works in JOGL mode though
you have the problem for all Jme test ?
Only ones with texture loading in it using LWJGL
give me the exact name of the "package" file and execute example jmetest.ogreXml -> TestMesh Loading
which package file? And i get the same error running that example. Is it because im running in software mode?
not the package name and class you try to launch
is run great with me
do you think it could be because im running in software mode?
i don't know
at com.jme.renderer.lwjgl.LWJGLRenderer.predrawGeometry (LWJGLRenderer.java:1502)
at com.jme.renderer.lwjgl.LWJGLRenderer.draw (LWJGLRenderer.java:999)
did you find a solution? I have the same problem…