Texturizing large 3D Mesh to use for Gamelevel

Heya Guys,



I just started a Gameproject in JME 1.0, the Game should got a 2D Perspective on a 3D Level like

Bionic Commando or Duke Nukem 3d Manhattan Project.



So the Base of the Game is working I designed a large Mesh which is dealing as a base for the

player and Playeractions like walking, shooting etc. are working well.



I started the game with an untextured "Level-Mesh" which I created in Blender and im-/exported with

jmeXML (http://code.google.com/p/jmexml/).



Now I got the problem that jmexml doesn't import/export repeated textures.

So as I said I got a really large mesh for the level and don't want to skin it with an large uv-texture.



Is there any Format to export/import meshes from Blender with repeating textures or am I able to repeat the given Textures on the Mesh later with JME (if yes: how?) ?



Thanks and cheers






GenMax said:

Now I got the problem that jmexml doesn't import/export repeated textures.

How did you get that idea? The xml exporter will export any uv mapped texture exactly as it is displayed in blender.
To make a texture repeat, you typically set texture coordinates to greater than one.
Note that the xml exporter will export a Material's first texture and a Mesh's first texture coordinate set.

Your best bet might be to read up on texture splatting and multiple render passes.

http://www.jmonkeyengine.com/jmeforum/index.php?topic=9097.0

hevee said:

GenMax said:

Now I got the problem that jmexml doesn't import/export repeated textures.

How did you get that idea? The xml exporter will export any uv mapped texture exactly as it is displayed in blender.
To make a texture repeat, you typically set texture coordinates to greater than one.
Note that the xml exporter will export a Material's first texture and a Mesh's first texture coordinate set.


Thanks to all.
@hevee:
Thanks for the info, I am a totally Blender-texture-noob and Blender is really extensive!
I first used another way to repeat textures, In 2.46 you got different functions which provides texture-repeating on mesh.