The Ark - Finished

didn’t work on a windows machine (at uni)

Well. Since its java… If you don’t do fancy native library stuff that part should “just work”, just make sure to target java 1.6. And for the OpenGL part… Apples OpenGL stack is very anal about the shaders being written 100% according to spec, so just running custom shaders once on a mac is basically the best test for compliance you could have. You can also do this kind of testing with a combination of AMD’s and Nvidia’s windows tools for checking shader code… So if the shaders are good our promise of “cross-platform” is really working completely. The thing with developing on windows is that depending on your graphics card and driver shaders that are technically broken might just work fine…

No usually you just have to understand why sometimes a game won’t start up or maybe things like directory structure etc. The game logic itself and everything around it should actually work on every system in the same way. With JME there is no such thing as porting, really…





EDIT: Erm, yeah and what speedy normen said.

@wezrule, strange. It works at home and on my brother’s laptop. Any errors? I uploaded a new version for you:



http://www.zshare.net/download/993142323788b2dc/



EDIT: Just got a friend to test it on his PC. Worked well.

I’ve just uploaded a new version of ‘The Arc’. This can be downloaded from the downloads page at http://nyphoon.tk/ . The following is an in-game screenshot from the game:

Any critique is greatly appreciated.

To help involve visitors in my game, I’ve created a poll to let users vote for their favorite concept art of the space craft. If you too want to vote, you can do so on http://nyphoon.tk/ .

Just thought I’d start telling you what features will be in the game. The game will incorporate three different types of gameplay - the normal space shooter, reverse ‘alien-invaders’ type [you invade] and dodging obstacles. In the first type, you have to shoot oncoming opponents. In the second type of gameplay, you must destroy obstacles on the ground below you to land safely. In the last type of gameplay, you must dodge oncoming obstacles to make it safely to your destination. Tomorrow, I will post a video showing the latest version. I haven’t worked a lot on Graphics, but if everything goes as planned, tomorrow I will start working on them, and by the end of the week I will try and finish the spaceship. After that, I will start creating the first stages, seeing as the core gameplay is almost finished.

This game will be available on Linux platforms. I still need some help in testing. If you are a Linux-user and want to help, you can contact me on nicholasmamo@hotmail.co.uk .



Tomorrow, I will release a video showing the latest implemented features. More info at nyphoon.tk

Just finished the base mesh for the model: http://www.youtube.com/watch?v=N5oU58W29hc

This video shows the model on a turntable without any textures. You might notice its resemblance to a ship. Why? The game is entitled 'The Ark', and that spaceship is The Ark. Like Noah's Ark, this ship will give another chance to humanity - thus the name of the game and the spaceship. Any critique is appreciated.

The game will now be resolution-independent. This means that users will be able to play the game using any resolution they want - with no disadvantages or advantages from other resolutions whatsoever.

In the Downloads page at my site (nyphoon.tk), I changed the description of the game. It no longer reads that the year is 2200. This will let me wander away a little from the Sci-Fi genre and enter the Fantasy genre, blending the two. More details soon.

Tomorrow, I will post another turntable. This time, it will be fully textured. Note that this isn't the final model, and it may change - especially the colors.

You can follow the game more closely with daily updates at http://nyphoon.tk/ .
2 Likes

Erm, it’s spelled ‘Noah’s ArK’, not ArC. Arc is a part of an ellipse :smiley:

2 Likes

Crap. Thanks for the Critique :slight_smile:

I’ve just uploaded a new version to http://nyphoon.tk/ . This version lets you choose the resolution you want. Thanks to @normen for his help in this issue. This version also has the first model and the a new mouse movement engine.



Despite what I posted yesterday on my website, this version doesn’t have a new playable level. Why? I will be introducing Procedural Generation. Never heard of this? Basically, the computer designs the levels before each stage. The storyline will still be present, and new objects and enemies will be discovered as you progress. However, levels will be procedurally generated to increase re-playability. With this engine, if you play the same stage a hundred times, it will be different each time. Tomorrow, I will post the first results and explain better how this works.



What do you think about this? Would Procedural Generation work in a space shooter?



Screenshot: http://i42.tinypic.com/33omoet.png

Would Procedural Generation work in a space shooter?


Nowadays this is the way to go when creating space games. Otherwise it would be impossible to make the user feel an infinite space.
Of course that would not apply if you would hinder the player from travelling around by design but even then it's a nice feature to have your game be procedural genareted.
And building a space game procedurally is in my estimation easier than doing something procedural terrain based.

It certainly is easier than creating the levels using 3D Modeling. Will start working on the engine tomorrow morning.

I’ve just created a video that explains how the Procedural Generation in The Ark works. You can find the video at http://nyphoon.tk/



If you can suggest ways how to improve it, I’d appreciate your input!

Great to see you’re documenting your work!

As you’re using a “framed” site (.tk) you should probably specify that the youtube link should be opened in a new window/tab:

[xml]<a href=“link” target="_blank">link</a>[/xml] (or possibly “_top”).

I forgot :frowning: Fixed it now. Thanks.

I’ve just produced a Gameplay video which shows what I’ve been working on for the past days.



YouTube Link



I’ve also created a Facebook page - http://www.facebook.com/NyphoonGames where I post regular updates.



Feedback is appreciated.

2 Likes

I’ve uploaded a new version with the following new features:



-Test Procedural Generated levels - note that the levels generated are very small. They will be much bigger in the next versions.

-New spacecraft model, new opening cinematic & solved cross hair transparency bug.

-Simple shadows.

-Rotation engine for the space craft and a limit to the Y-Axis movement.



Screenshot 1 -





Screenshot 2 -



Would appreciate your feedback!

I’d also like to remind you about my new Facebook page: http://facebook.com/NyphoonGames



As usual, you can find the download links in the Downloads page at http://nyphoon.tk/ .

1 Like

Keep it going on. It looks cool ^^.

1 Like