The Dynamic Resolution Rendering Sample

The video demonstration looks pretty interesting :

This technique can help developers achieve their quality and performance goals on a wide range of hardware and scene profiles. The sample also shows how the addition of scaling filters such as velocity aware temporal spatial anti-aliasing can enhance quality. Find out more here.

System Requirements Additional Code Samples
CPU: Intel® 2nd Generation Core i3 or better
GFX: uses DX11 graphics API on DX10 (or better) hardware
OS: Microsoft Vista / Windows 7*
MEM: 2 GB of RAM or better
DirectX SDK (June 2010 release or later)
Build with Microsoft Visual Studio 2010* or Microsoft Visual Studio 2008*

It's only for directX :cry:.

graggg…didnt notice. :cry: