that’s written in the debug window when freezing
debug:
мар 28, 2013 9:35:59 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
мар 28, 2013 9:35:59 PM com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\Олексій\Documents\jMonkeyEngineProjects\LOLGame
мар 28, 2013 9:35:59 PM com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.8.4
мар 28, 2013 9:35:59 PM com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 320 x 240 x 0 @0Hz
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: bbcap
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 3.0.0.6
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: ATI Technologies Inc.
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 3.3.11653 Compatibility Profile Context
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: ATI Mobility Radeon HD 3650
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 3.30
мар 28, 2013 9:36:00 PM com.jme3.system.lwjgl.LwjglTimer
INFO: Timer resolution: 1 000 ticks per second
мар 28, 2013 9:36:00 PM com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
мар 28, 2013 9:36:01 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
мар 28, 2013 9:36:01 PM com.jme3.asset.DesktopAssetManager
INFO: DesktopAssetManager created.
мар 28, 2013 9:36:01 PM com.jme3.renderer.Camera
INFO: Camera created (W: 320, H: 240)
мар 28, 2013 9:36:01 PM com.jme3.renderer.Camera
INFO: Camera created (W: 320, H: 240)
мар 28, 2013 9:36:01 PM com.jme3.input.lwjgl.LwjglMouseInput initialize
INFO: Mouse created.
мар 28, 2013 9:36:01 PM com.jme3.input.lwjgl.LwjglKeyInput initialize
INFO: Keyboard created.
мар 28, 2013 9:36:02 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
мар 28, 2013 9:36:02 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
мар 28, 2013 9:36:02 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 1
Exception in thread “jME3 Audio Thread” java.lang.UnsatisfiedLinkError: org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(IJ)V
at org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(Native Method)
at org.lwjgl.openal.EFX10.alGenAuxiliaryEffectSlots(EFX10.java:529)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:201)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:98)
at java.lang.Thread.run(Thread.java:722)