hi,
is it possible to attache a DynamicPhysicsNode to a ThirdPersonHandler so my 'avatar' would have physical behavior?
I tried to, but without success. here is my code:
private void buildPlayer() {
Box b = new Box("box", new Vector3f(), 1, 1, 1);
b.setModelBound(new BoundingBox());
b.updateModelBound();
Spatial playerNode = new Node("char node");
((Node) playerNode).attachChild(b);
playerNode.updateWorldBound();
player = getPhysicsSpace()
.createDynamicNode();
rootNode.attachChild(player);
((DynamicPhysicsNode) player).attachChild(playerNode);
((DynamicPhysicsNode) player).generatePhysicsGeometry();
}
private void setupChaseCamera() {
Vector3f targetOffset = new Vector3f();
targetOffset.y = agl * 1.5f;
chaser = new ChaseCamera(cam, player);
chaser.setTargetOffset(targetOffset);
}
private void setupInput() {
HashMap<String, Object> handlerProps = new HashMap<String, Object>();
handlerProps.put(ThirdPersonHandler.PROP_DOGRADUAL, "true");
handlerProps.put(ThirdPersonHandler.PROP_TURNSPEED, ""
+ (1.0f * FastMath.PI));
handlerProps.put(ThirdPersonHandler.PROP_LOCKBACKWARDS, "false");
handlerProps.put(ThirdPersonHandler.PROP_CAMERAALIGNEDMOVE, "true");
input = new ThirdPersonHandler(player, cam, handlerProps);
input.setActionSpeed(20f);
}
any hint?