Hi,
we are currently trying to figure out what is the best tool chain for our purpose.
I've created some dummy models with blender and exported it with HottBJ to a *-jme.xml file. This files can be loaded without problems like this (also with textures):
XMLImporter.getInstance().load(modelUrl);
I tried to load this with SceneWorker, but it seems that it only can load jME binary format, is this right?
So i wrote a little tool, that converts the xml file from HottBJ to jME binary format. I'm able to import this in SceneWorker, but without textures. On command line a warning appears, that the textures cannot be located. Same problem with loading the jME binary format via com.jme.util.export.binary.BinaryImporter .
This brings me to a few questions:
Where can a read more about jME resource management. I didn't find anything appropriate in the wiki. I only found the com.jme.util.resource package, but not how to use it. When I have 10 trees I want to take the same textures for it, for performance reasons...
Which model format should I use, jME binary or jME xml?
Thanks in advance,
Stefan