Toon shading with shaderblow

I’m trying to get toon shading with shaderblow. In order to test this I’ve created a small project. Though when I add:

   final DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.8f, -0.6f, -0.08f).normalizeLocal());
    dl.setColor(new ColorRGBA(1, 1, 1, 1));
    this.rootNode.addLight(dl);
    this.viewPort.setBackgroundColor(ColorRGBA.Gray);
    final CartoonEdgeProcessor cartoonEdgeProcess = new CartoonEdgeProcessor();
    this.viewPort.addProcessor(cartoonEdgeProcess); 

nothing changes.

I’ve uploaded my little demo project here: http://ojtwist.be/Tutorial.rar

Anyone know what I’m missing ?

Hi.

Please, checkout the project here
https://code.google.com/p/jmonkeyplatform-contributions/source/checkout

You will find an example here:
https://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/shaderblowlib/ShaderBlow/test-src/com/shaderblow/test/lightblow/TestLightBlowToonPostEdges.java

Also check j3m Materials which were used.
And you will need to use LightBlow shader.

I’ve tried to run this https://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/shaderblowlib/ShaderBlow/test-src/com/shaderblow/test/lightblow/TestLightBlowToonPostEdges.java

but I get

com.jme3.asset.AssetNotFoundException: TestModels/ToonBlow/toon.obj
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)

:frowning: