Wow, Are you doing this on the GPU?

I was generating the terrain procedurally, and would be quite interested in a cloudy sky for background :slight_smile:

A note: maybe it would be more realistic if you shift the noise as time goes by simulating a wind effect, so not only the shapes would change but the clouds would roll by :slight_smile:


If anybody is interested I will publish the source code.

Iā€™m probably not just speaking for myself; please do. Looks awesome.

Thanks! Great job.

Sexy clouds :).

Great effect! But does the effect wrap around? If not animating the texture coordinates would not work as you would see the seams.