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7 Likes

nice!

Looks cool!



but you have little fps… 30 fps is not so much…



And as I see you use PSSM Shadow processor which generates double geometry. For example if your scene has 250k triangles, so with shadows yo0u will get 500k triangles.



And it would be cool to add either a blue Ambient Light, or a blue Fog to get the background and a scene to be more natural.



Something like that:

[java]

AmbientLight al = new AmbientLight();

al.setColor(new ColorRGBA(0.7f,0.8f,1.4f,1.0f));

rootNode.addLight(al);

[/java]





Just my imho.

Looking good!



I think the 30fps is from the VideoRecorderAppstate

Ok, @phate666 is it possible to make shadows without increasing geometry? For example, ShadowMap shader?

And this skybox will suit much better for your project:

http://files.mail.ru/432S2X



I rendered it a bit differently.

@mifth said:
Ok, @phate666 is it possible to make shadows without increasing geometry? For example, ShadowMap shader?

shadows does not increase geometries, shadows renders the geometries one more time for the casting geoms and one more time for the receiving geoms.
It renders them with a lot simpler shader though.
That's why batching is really to consider in that kind of scenes.

Shadow mapping consist in rendering a shadow map so , you have, one way or another, to render the geometries one more time.

very nice :slight_smile:

Looks really good!

But you should add some ambitent light to make the shadow parts seem more realistic.

@phate666 nice! What’s Steep parallax mapping for?

sweet, what are you doing all this thing for? Just for fun or will there come a game out of it?