What material are they using?
Teapot uses the normal map. ?
val m_teapot = Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md")
teapot.setMaterial(m_teapot)
Wall is unshaded and has a jpg set as texture;
val m_wall = Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
m_wall.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"))
wall.material = m_wall
So… continuing the “Socratic method”…
What do you suppose “Unshaded” means as opposed to “Lighting”?