Transfer roll from one quaternion to another

Alternately, convert the view vector to ship’s local space… calculate the lookAt() Quaternion for it then multiply that by the ship’s rotation.

Pspeed cant just accept that he managed to answer a pretty difficult problem, he also has to take no joy in the victory by also offering an alternative solution after the fact.

And that’s why these are the best forums out there, nice work monkeys

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