I have a Transform3D and I KNOW that the rotation is correct - I can see it in my model. Now I need the transformation and rotation out. I am using the function
Since the transform (v3d) is ALWAYS correct the rotation part (qu) isn’t. Sometimes I even get no result at all like in this example:
Transform3D: -0.4142623543739319, -0.6481832265853882, 0.6397499442100525, 1.7305200099945068
-0.605660080909729, -0.30813145637512207, -0.7046793103218079, 0.22455823421478271
0.6536045670509338, -0.6780937314033508, -0.2652207612991333, 0.022245589643716812
0.0, 0.0, 0.0, 1.0
Quat4d: (NaN, NaN, NaN, NaN)
Vector3d: (1.7305200099945068, 0.22455823421478271, 0.022245589643716812)
Again: Vector3d is 100% correct but no Quat4d at all.
Can please someone help me?