I’d like to programmatically adjust the translation of a joint on a skinned mesh imported in gltf format. I can get the joint as a Spatial correctly. But no effect shown after I modify localTranslation on the spatial/joint.
I 've tried calling
updateGeometricState() on my node. Didn’t seem to work.
My question is, is it allowed to translate imported joint on a skinned mesh while keeping the skin deformation? If so, what am I missing?
I 'm not using the GUI of JME, just SDK.
Any suggestion is appreciated!