I’ve got clients who can send each other their own positions [vector3f] and rotations [quaternions]. Player and enemies are PhysicsCharacterNode.
Which is the right way to move the enemies on the screen?
And to rotate the models inside them? Which methods I have to use?
on PhysicsCharacterNode
setLocalRotation
setLocalTranslation
setWalkDirection
setWorldRotation
setWorldTranslation
or after getting getPhysicsCharacter
setPhysicsLocation
setPhysicsRotation
setWalkDirection
?
Thanks a lot
r.
For characters it would be setLocalTranslation (to avoid drift) and walkDirection (to sync the objects)