So, I did a model of a wine glass in blender and wanted to import it into JMonkey to see it =).
I realised that it couldn’t be viewed - or the transparent material couldn’t be viewed.
I realise I can use certain filters to create these effects. Do I need to apply these to all objects I want to be transparent? In a scene, like a house with glasses and other details wouldn’t this become quite heavy?
I guess I could just grey out the glass instead of making it transparent and it’d probably be far better I do that.
I’d quite like to have windows and such and I suppose one method would be to create a texture/material of what would be viewed outside and put this on the window and put this on it, and this would probably be the best way? But i’m not sure how to exactly obtain that - going into JMonkey, viewing the window(without glass) and taking a screenshot and using that with some option to make it look like a ‘window’?
I think i’m just trying to find quick ways of setting up the scene and this probably isn’t idea. But I thought i’d ask of how others do this incase i’m doing this completely the wrong way.
There are effects I would like to create though, for example, light beams through the curtains? Or for example the light refracting like when it goes through crystals? Would anyone be able to point me the direction of how to do this or possibly where/what i’d have to learn? I’m happy going away and learning some more advanced graphics stuff since i really want to increase my knowledge in this area instead of just using what’s already available - because then I can contrbute more and have a better understanding of how JMonkey and other things work.
Sorry, hope some of that makes sense lol…