Trasnparent color

Hi all.

Happy new year. Wasn’t here for so long…

I want to set my object invisible, but it should give a

[java]

quad.collideWith(ray, results);

[/java]

results.size() > 0



I’ve tried

mat.setColor(“m_Color”, new ColorRGBA(0, 1, 0, 1f));

and

mat.setTransparent(true);

and

quad.setQueueBucket(Bucket.Transparent);

none of them worked.



and in frag file

[java]

uniform vec4 m_Color;



void main(){

m_Color.a = 1f;

gl_FragColor = m_Color;

}

[/java]



Help me please…

try



mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

Thanks, it works.