TriangleCollisionResults and OrientedBoundingBox problem

Hello All

I have a strange problem in my project , though maybe someone knows what is it about.

I have a couple of quads in my scene that have been bounded by OrientedBoundingBox.

now when ever I detect a collition with one of the quads the camera stops.

I use TriangleCollisionResults to detect if there was any collition just by using



detectCollision.clear();



rootNode.findCollisions(cameraBounds, detectCollision);

if(detectCollision.getNumber()>0)

{

stop the camera

}



It worked great when I had the quads bound by a BoundingBox , but when I changed it to OrientedBoundingBox  I could go right through one of the quads (not all just one).

when I debug I see that the detectCollision.getNumber() == 0 so it didn't detect any collition

but this is only for this quad, and all the rest are O.k

Any Ideas?

Use rather triangles.