Is there any way to check to see if a sound is done playing and then trigger other code after that? Any hepl is appreciated.
Nevermind, I got it working, just had to explore some of the AudioNode functions Thanks for the help everyone!
Is there any way to check to see if a sound is done playing and then trigger other code after that? Any hepl is appreciated.
Nevermind, I got it working, just had to explore some of the AudioNode functions Thanks for the help everyone!