Trouble converting .blend to .j3o

BTW. to let you know.

You dont even need to use SDK to work with Engine.(even wiki say its suggested, but as optional you can use ANY IDE - gradle build is preferred)

For example, you dont need converts GLTF → J3O

You can just do:

Spatial model = assetManager.loadModel("Models/MyGLTFModel.gltf");

no need j3o :wink: But i think j3o is more “compressed” and should load much faster

but when you develop, until game is done, its easier to just load .gltf and skip j3o export part.

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