Trouble with Text draw

INFO: Child (particles) attached to this node (rootNode)

org.lwjgl.opengl.OpenGLException: Stack overflow (1283)

at org.lwjgl.opengl.Util.checkGLError(Util.java:56)

at org.lwjgl.opengl.Display.swapBuffers(Display.java:567)

at org.lwjgl.opengl.Display.update(Display.java:583)

at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:518)

at com.jme.app.BaseGame.start(BaseGame.java:72)



DON'T say me update drivers!!! Internal Intel card is forewer :)))))))

i'm use own implementation od DisplaySystem (SWT)

i'm use code from TestParticle.

if i'm disable output Text (status line) it's work fine

Sounds like you have a push matrix call somewhere in your code without a matching pop

Sounds like you have a push matrix call somewhere in your code without a matching pop


Ok it's funny. But it is NOT MY code. It's YOU code. I'm simple try start demo apps from jmetest
Any way way on new video card it's work good but on old bad?
i'm disable 1 line code in Text class where draw invokes and i's work (object visible), but text not visible.

Well you did tell us not to tell you to update your drivers.  ;)  You also said you made your own implementation of DisplaySystem and who knows what else.  shrug  Anyhow, without a test case I can't do much but speculate.