Can anyone assist me i'm getting an issue at
rootNode.lock(display.getRenderer());
I'm attempting a quick conversion from simplegame to a gamstate however their seems to be a slight issue its probably a basic issue but if i comment out the above code i only see red
package com.tps1.lvlLoader;
import java.io.IOException;
import trb.jme.imaging.TextureLoader;
import trb.jme.quake3.Quake3Converter;
import trb.jme.quake3.Quake3Loader;
import com.jme.app.SimpleGame;
import com.jme.input.FirstPersonHandler;
import com.jme.input.InputHandler;
import com.jme.math.Vector3f;
import com.jme.scene.state.CullState;
import com.jmex.game.StandardGame;
import com.jmex.game.state.GameState;
import com.jmex.game.state.GameStateManager;
import com.tps1.GameState.Charactertype;
import com.tps1.GameState.DefineGameState;
import com.tps1.GameState.SkyBoxManager.SkyBoxGameState;
public class levelTester extends DefineGameState {
Quake3Converter converter;
Vector3f eyePos = new Vector3f();
public levelTester(){
simpleInitGame();
}
@Override
public void update(float tpf) {
super.update(tpf);
Vector3f camLoc = cam.getLocation();
eyePos.set(camLoc);
converter.setVisibility(eyePos, true);
}
public InputHandler input;
protected void simpleInitGame() {
display.getRenderer().getQueue().setTwoPassTransparency(false);
cam.setFrame(new Vector3f(-14, 1.5f, -2.5f), new Vector3f(0, 0, 1), new Vector3f(0, 1, 0), new Vector3f(-1, 0, 0));
cam.update();
// lightState.setEnabled(false);
input = new FirstPersonHandler(cam, 8, 1);
CullState cullState = display.getRenderer().createCullState();
cullState.setCullFace(CullState.Face.Front);
rootNode.setRenderState(cullState);
// load quake 3 level
TextureLoader.getInstance().registerPath("D:/games/quake3/unpacked/");
TextureLoader.getInstance().registerPath("D:/deveddddlopment/myprojects/projects_java/JMonkeyTests/QuakeViewer/MAPPACK/");
TextureLoader.getInstance().registerPath("D:\development\myprojects\projects_java\JMonkeyTests\QuakeViewerWiki2\data\qdata");
TextureLoader.getInstance().registerPath("src/com/tps1/data/levels/act1/scene1/");
Quake3Loader loader = new Quake3Loader();
try {
loader.load("src/com/tps1/data/levels/act1/level#1.bsp");
// loader.load("D:\development\myprojects\projects_java\JMonkeyTests\QuakeViewer\MAPPACK\maps\kitnamek.bsp");
// loader.load("D:\development\myprojects\projects_java\JMonkeyTests\QuakeViewer\MAPPACK\maps\kitroom.bsp");
// loader.load("D:\games\quake3\baseq3\maps\q3dm1sample.bsp");
// loader.load("D:\games\quake3\baseq3\maps\q3dm7sample.bsp");
// loader.load("D:\games\quake3\unpacked\maps\q3dm11.bsp");
//loader.load("D:\games\quake3\unpacked\maps\q3dm0.bsp");
} catch (IOException e) {
e.printStackTrace();
}
converter = new Quake3Converter();
converter.convert(loader, display);
rootNode.attachChild(converter.getRoot());
rootNode.lock(display.getRenderer());
}
protected void cameraPerspective() {
cam.setFrustumPerspective(55.0f, (float) display.getWidth()
/ (float) display.getHeight(), .1f, 2000);
cam.setParallelProjection(false);
cam.update();
}
public static void main(String[] args){
StandardGame standardGame = new StandardGame("GameControl", StandardGame.GameType.GRAPHICAL, null);
standardGame.start();
/**
try {
SkyBoxGameState.Manager().setActive(true);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Charactertype Avenger = new Charactertype("ninja");
Avenger.setActive(true);
*/
try {
levelTester nex = new levelTester();
GameStateManager.getInstance().attachChild(nex);
nex.setActive(true);
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void cleanup() {
// TODO Auto-generated method stub
}
}
THE ERROR MESSAGE IS
Mar 6, 2009 9:50:36 PM com.jme.scene.Node attachChild
INFO: Child (root) attached to this node (null: RootNode)
java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGenLists(GL11.java:1359)
at com.jme.renderer.lwjgl.LWJGLRenderer.createDisplayList(LWJGLRenderer.java:1613)
at com.jme.scene.Geometry.lockMeshes(Geometry.java:790)
at com.jme.scene.Node.lockMeshes(Node.java:454)
at com.jme.scene.Node.lockMeshes(Node.java:454)
at com.jme.scene.Node.lockMeshes(Node.java:454)
at com.jme.scene.Spatial.lock(Spatial.java:1281)
at com.tps1.lvlLoader.levelTester.simpleInitGame(levelTester.java:107)
at com.tps1.lvlLoader.levelTester.<init>(levelTester.java:60)
at com.tps1.lvlLoader.levelTester.main(levelTester.java:134)