Based on the recent thread about deciding on the name of the next jmonkey release. I was getting under the impression that a next stable version is about to be released. so I downloaded the nightly version (as a seperate installation) just to check it out with my game just to see what would happen.
It actually worked with no problem and no code changs, so I thought that was pretty cool…
But then when I went back to the RC2 version and opened the project again. when I run the project I get
[java]Exception in thread “jME3 Audio Thread” java.lang.NoSuchMethodError: Method org.lwjgl.openal.ALC10.nalcGetString(JI)Ljava/nio/ByteBuffer; name or signature does not match
at org.lwjgl.openal.ALC10.initNativeStubs(Native Method)
at org.lwjgl.openal.AL.init(AL.java:157)
at org.lwjgl.openal.AL.create(AL.java:138)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:140)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:98)
at java.lang.Thread.run(Thread.java:724)[/java]
(keep in mind I didnt change any code)
Something about building the project on the nightly changed something about the project and I can’t seem to figure out what (fortunately the project is backed up so I’m not pulling my hair out or anything)/ I’m just curious if anyone has seen this and knows how to fix it?