Firstly, sorry for so many posts to the boards but I’m on fire now but struggling through all this which is completely new to me.
I have looked at the cvs TestTerrainPage code and also the javadoc page. I think I might be getting confused but I gather that this is for rendering huge terrains efficiently?
Lets say I have generated a world (ala Civilization) like this:
which is 512x384. Do the red lines correctly depict how I might split up that map into TerrainBlocks? And to meet the requirements for quad trees I could add a row of black (renderless) TerrainBlocks along the top or bottom? So I would end up with:
|--- Page (Top Left) ---< (4 Blocks from top left)
|--- Page (Top Right) --< (4 Blocks from top right)
|--- Page (Bot. Left) --< (2 Blocks from bot. left + 2 blanks)
|--- Page (Bot. Right) -< (2 Blocks from bot. right + 2 blanks)
Also, just want to confirm that any objects rendered on a particular Block are put into the scene graph as children of that Block?