so I just wanted to build a distribution version of an application made with JME 3.2.4-stable-sdk1 for others to execute on their machines.
I’m using Minie for physics simulation so I added the Minie and Heart jars (*for32) under Project Properties / Libraries and removed all other bullet jars.
Then I checked “Create Windows 64bit Application” under Properties / Application / Desktop.
Then I clicked “Clean & Build” and a bunch of files show up under my projects “dist” folder. If I understand it correctly I should distribute the compiled “Windows-x64.zip” file.
Now if I extract that onto my own desktop and try to run it using the generated launcher exe it crashes, telling me something about a missing JRE. But I didn’t bundle any JRE (unchecked in the properties) so I guess that is to be expected.
But when I enter the contained app folder and try to run the apps jar file (next to the dlls and lib folder) directly using java -jar App.jar it gives me the following exception:
... Juli 22, 2020 4:15:32 PM com.jme3.app.LegacyApplication handleError SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main] java.lang.NoClassDefFoundError: com/jme3/bullet/objects/PhysicsRigidBody at screens.Game.init(Game.java:136) ...
It points to the first line where I create a rigid body using
new PhysicsRigidBody( ... ).
I can see a “bulletjme.dll” and the appropriate Minie / Heart jars included with the distribution build.
Am I missing something? Is this even Minie related or some issue with the SDK?