Hi Slenkar
slenkar said:
pretty good, I would personally wish for more mouse sensitivity (is that in the options?)
Thanks. For the moment, it is not in the options. The full version that does not use JME 2 (the one you tested that allows to shoot enemies, etc...) is no more maintained as I invest a lot of time in the next version that relies on JME 2. However, in this next version, I would like to add something to change the mouse sensitivity.
slenkar said:
A little error: when someone shoots at the edge of a wall the damage sprite goes past the edge of the wall and looks strange.
Yes it is really ugly. I will add a more accurate system to draw the impacts in the version that relies on JME 2.
slenkar said:
There is no HUD to know how damaged you are.
There is at least a small indication "HEALTH 100" close to the FPS counter. If you don't see it, it means that the TextRenderer class of JOGL works badly on your machine.
slenkar said:
Other than that its good! it ran with no problems
:D I'm glad to know it. Thank you for testing. The frame rate of the next version is at least twice higher, low end machines will benefit of it.