Turn around static axes

Yeah, it occurs to me that you don’t even need to keep track of all of that. Each ‘rotation’ is just an animation and then stays fixed. So any modifications of yaw, pitch, or roll can be done just during the roll and multiplied by whatever rotation already exists.

Unfortunately, I can’t provide code (at least not for free) because my time is too overbooked. Maybe someone else is willing to volunteer their time.