Turret Shooting


I have a turret that has its current rotation stored as a Vector3f. It uses this to calculate the angle of the mesh…

gunMesh.getLocalRotation().fromAngles(gunRotation.getX(), gunRotation.getY(), gunRotation.getZ());

It can shoot a bullet which uses JME Physics to apply force and gravity.

My question how can I calculate the force Vector3f to make the bullet travel in the direction the turret is pointing?

Thanks for any help in advanced :)

that should do it:

Vector3f direction = gunMesh.getLocalRotation().getRotationColumn(2);

Hey cool that worked great thanks :smiley: