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Short Answer
Mixamo and Fuse are in a limited duration technology preview, and
during that preview they are available for free, with no licensing or
royalty fees, for unlimited commercial or non commercial use.
You can use Fuse, the auto-rigger, characters and animations in any
type of creative project. Adobe retains the rights to our software and
contents, you retain the rights to your designs and are able to monetize
them as you see fit.
You do not have the ability to redistribute or resell Adobe content
(such as the assets that are made in Fuse). So this is very similar to
how it always has been. Your characters/animations must be in an
âembeddedâ project (inside a film, video game, 2D print, 3D print,
etc.). You cannot sell characters/animations directly.
So we can use them freely in our commercial games. and right now all animations and characters are totally free.
I think Mixamo with blender tutorial doesnât work anymore. Imported mixamo .FBX to Blender like the tutorial will be broken. Tell me if I am wrong. However mixamo .bvh works nicely with makehuman makewalk. But will be broken when imported to jmonkeyengine. If we can use mixamo it must be really nice. Mixamo may really help much. So, please anybody check this out and what probably what we can do wih thisâŚ
Yes, i found that checking âApply Transformâ works fine in some models but cause problem in some others. So you need to uncheck it for those models. Other than that I have had no other problem with importing from mixamo to blender.
Did you try .fbx animation to .fbx model with unchecking âapply transformâ? The last time I tried it doesnât play. Or I miss something and didnât do it correctly?
My bad. Now I can play the .fbx . I think I need to play in pose mode. However I still canât play the animation on jmonkeyengine. Whatâs probably wrong? And one more if I use my own model from makehuman uploded to maximo, itâs rotated 90 degrees to the front when in blender. About downloading from mixamo in T pose if I did that or not. Let me try again.
Did you played in JME SDK or in code ?
Did you âbaked animationâ in blender as I showed in video ?
Also applied transform and scale in blender ?
Not tested makehuman with mixamo. You should âApply Rottationâ in blender before uploading to Mixamo. Or instead you can use âClear Rotationâ in blender. It will return back to 0.
And finally I would say that yes those videos are not 100% working for every model though. And they are a bit out of date.
There might be some steps that are not mentioned in video back then.
I am currently switched to Xbuf api for importing models to JME and do not use jme blender importer. Xbuf has better support for animations.
I really need to create new tutorial series with Xbuf.
Actually, I use JME SDK 3.0 before and able to import blender model, even have problem with the animation. Then I use 3.1 and not able to import blender model. Something wrong with later sdk?
Not sure,
Actually SDK uses the same blender importer that engine uses. And the code for blender importer has not been touched for a long time I think.
May be your models is some how not using an standard rigging or there might be hundreds of reasons. I really canât tell.
It will help a lot if you provide some log or stack trace.
There were definitely fixes to the blender importer between 3.0 and 3.1. 3.0 is like 3+ years old now or something.
So, yes, itâs possible that âbadâ models that accidentally worked before no longer work now or that something new has broken when other things were fixed. On the whole, I guess the blender importer is âbetterâ than it was. (Itâs still ultimately a losing battle, though, I guess.)
sorry I made mistake to say it. I mean I able to import blender with earlier 3.1 ( i Donât remember which one). But when go to 3.1 beta2, I canât import blender model. Still canât find out the mistake I made or something else.
Later I found a ridicolous mistake that my disk is full.
Edit: Thatâs not all. I have problem with sdk installation on windows. Try to reinstall but anti virus delete it. Try reinstall it again and make it worse. Then I just delete it. Now I am going just to use gradle or another netbeans I have installed.