Tutorial for importing a 3D animation?

Hi,

Can someone kindly point me to a tutorial where I can learn how to import a 3D animation from 3DSMax into JME?



I don't have the time to write my own loader. I'm hoping perhaps this feature has already been implemented in JME?



I don't require any blending, or programmatically calculated animations. Just a simple, animations.start() will do for me.



Thanks a lot for your help

  -Cuppo

If you get the 3ds import example from jme source code and change the model to point to your model in .3DS (not .Max) the animation will run automatically.

The animation is controlled by the element Controller that is loaded from the 3ds model.

So you can use any subclasses of Controller to control you animation.



Right?

Thanks for that reply,

I looked over the demoes and tests and found exactly what i was looking for.



I just have one other small question:

I noticed that to select between different animations for one model, the demo used a controller to simply jump from one frame to another.



While this is certainly workable, it's a little awkward for the artist. As he would have to put all the animations into a single file. And I would have to be given the start and end frames for each individual animation.



And if the artist wanted to add ten frames into one animation, then the start and end frames for every subsequent animation would also shift ten down.



Is there an easier way of organizing multiple animations?