I think a simple way would be to just change 0 length stand animation (which in fact is a standing pose and not animation) with a proper one and see what will happen
Edit:
I think Jaime’s model should have a better standing animation. You might want to try with Jaime instead of Oto.
This. Just added a new “idle” animation to Oto with length 0.4 by duplicating all the keyframes in “stand”. Still does not look that convincing, but it is a smooth transition from walk to stand now. So I guess having “compatible” animations is key.
Regarding loop animations: I’ll add create a PR when I have it cleaned up a bit.
Edit: what it’s all about → I want to eventually update the “Hello Animation” tutorial to the new animation system without inheriting cargo cult code (e.g. the current one uses a 0.4 blend time from “walk” to “stand” which even in the old framework didn’t do anything).