Hi all. I find something strange when I try to import blender model to JME:
When I’m importing using creator everything is fine. When I convert blend file to j3o in project tree I get j3o but when I open it in preview window I don’t see texture (I know about materials). It look something like UV coords are in one pixel because model have color (for example tree is green, stone is grey). But it is one flat color.
Exporters often create the needed UV map, e.g. if you created a model in blender without using a UV map (projection mapping or whatever) the exporter will convert that to a UV map and then export the UV map instead. The blender importer doesn’t do this so you have to use a UV map right in blender. The box example file (New File → blender → box) has UV mapping set up properly so you can look at that.