I explain a little more : I successfully create my texture and everything goes well. I can render it and it shows what I want. Now I want to access to texture data to make some analysis.
I made it work. I rendered the offscreenbuffer as a texture for the tests and of course i can access to the data. The topic for the offscreen renderer with pbuffer is here :
You should have better perfs using the FBO version, since using a pbuffer requires a context switch (so you get half the framerate, potentially). That doesn't mean, of course, that the FBO version cannot be improved (in fact it's a first, very naive, attempt)
Still, you can't hope for miracles since you retrieve the image from the graphic card, which is much slower than having the graphic card rendering the image on screen