It
Hehe,…well it's not you last but this post ( http://www.jmonkeyengine.com/jmeforum/index.php?topic=11252.msg85077#msg85077 ) what makes me curious about what you are going to show us
hehe well true, technically i already showed something although im sorry that it tells nothing about the game
i can say that we try to incorporate a lot of nice effects without ruling out older machines, so it will run on older hardware and still wont look like crap but if you got top notch hardware with a 500$ gfx card, we'll take advantage of that as well …and could bring it down to the knees too
i think the coders already have nightmares because of all the visual effects i want
but they're doing a great job and the final "product" is going to look pretty neat.
but graphics are nothing if the game isn't fun, so we sure don't bet on graphics - we just want the fun to look good
btw. my second video on youtube shows something i haven't mentioned here but could play a role
Well it's not end of june yet but i thought i share a little something since it's my birthday ;)
Although it's rendered in Cinema4D, model and textures are already "low quality" regarding polygon count and texture size + i used only 2 lights and no visual effects like AO and GI - doesn't look that different in JME. It's already a bit older and we made several changes since then but it gives a first impression in which direction we are going :) I'll post some screenshots of the JME rendered version for a comparison later.
Let me know how you like it :)
The current versions have smaller arms and the overall physique got more natural - we will show those in our developer blog which is coming soon.
Cheers,
denzer
Ha! You make GTA 5!
Right?
( The legs look a bit odd, if this is a shot of a walk-clcyle. Or is he wounded?)
Happy Birthday!
Thanks for the birthday congrats and haha no, i can only dream of the budget and staff that game would have but interesting assumption Yeh the leg or better the overall pose looks odd and yes it's part of an old walk-cycle
btw the model doesn't have much more polygons than a fully equipped wow character - i think the 3d artist made a really good job.
I'll post something new next week