Unnatural animation

Hi everyone! I have a little problem with my character animations. When I make animation in Blender everything looks correct, but after importing it into jme my animation doesn’t look like in Blender (character’s hips bounce too much and it makes textures overlaping each other).

When I’m exporting animated character in Blender I have an error and probably it can be reason: “Mesh has 85 verticles weighted to too many bones (ogre limits a vertex to 4 bones) (try increasing the trim-weights treshold option)”.

I’m attaching the film with my animated character.


Well you will have to lower the vertex count per-bone.

Check out this page for some tips on exporting Ogre models.